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OGS Java API Spec | ||||||||||
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Packages that use ogs.core | |
ogs.cclasses | A collection of common character classes. |
ogs.core | The ogs.core package contains types are are used in
all open games regardless of setting. |
ogs.core.details | A standard set of object details. |
ogs.creatures | The ogs.creatures package provides two universal types
of creatures. |
ogs.feats | A minimal set of universal feats. |
ogs.items | The ogs.items package provides universal types of
items; |
ogs.magic | Defines the standard magic system. |
ogs.magic.abilities | The ogs.magic.abilities package extends certain core
abilities to support magic. |
ogs.magic.feats | The ogs.magic.feats package provides metamagic feats. |
ogs.skills | Provides universal skills. |
Classes in ogs.core used by ogs.cclassesCClass
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A character class is an occupation or vocation of a character. |
Classes in ogs.core used by ogs.coreAbilities
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A set of ability scores. Ability
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A basic characteristic of an entity. Ability.Method
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A function object that generates an ability score. Ability.Modifier
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The modifier resulting from the current score of an ability. CClass
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A character class is an occupation or vocation of a character. Creature
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A creature is a living entity. Defense
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A defense (also known as armor class) is a rating of the defensive capabilities of an entity. Entity
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An object that exists in the game world. Feat
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A feat is a feature that provides a special power, property, or other improvement. Feature
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A feature is an object that can be attached to another object. Item
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An item is a entity that can be used by a creature. Modifier
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A modifier is an integer value added to another integer value. Modifier.Event
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An event indicating that a modifier has changed value. Modifiers
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A list of modifiers. Saves
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A set of saving throw modifiers. Size
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The overall size of an entity falls into one of nine categories. Skill
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A feature that is checked for success or failure. |
Classes in ogs.core used by ogs.core.detailsDetail
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A detail is a simple feature that describes an object. Die
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A die generates random numbers by simulating rolls of polyhedral die. Feature
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A feature is an object that can be attached to another object. |
Classes in ogs.core used by ogs.creaturesCreature
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A creature is a living entity. Entity
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An object that exists in the game world. |
Classes in ogs.core used by ogs.featsFeat
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A feat is a feature that provides a special power, property, or other improvement. Feature
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A feature is an object that can be attached to another object. |
Classes in ogs.core used by ogs.itemsDie
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A die generates random numbers by simulating rolls of polyhedral die. Entity
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An object that exists in the game world. Item
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An item is a entity that can be used by a creature. Modifier
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A modifier is an integer value added to another integer value. |
Classes in ogs.core used by ogs.magicFeat
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A feat is a feature that provides a special power, property, or other improvement. Feature
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A feature is an object that can be attached to another object. |
Classes in ogs.core used by ogs.magic.abilitiesAbility
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A basic characteristic of an entity. |
Classes in ogs.core used by ogs.magic.featsFeat
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A feat is a feature that provides a special power, property, or other improvement. Feature
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A feature is an object that can be attached to another object. |
Classes in ogs.core used by ogs.skillsFeature
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A feature is an object that can be attached to another object. Skill
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A feature that is checked for success or failure. |
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OGS Java API Spec | ||||||||||
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