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OGS Java API Spec | ||||||||||
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ogs.core package contains types are are used in
all open games regardless of setting.
See:
Description
| Interface Summary | |
| Detail | A detail is a simple feature that describes an object. |
| Class Summary | |
| Abilities | A set of ability scores. |
| Ability | A basic characteristic of an entity. |
| BodyPart | A part of the body where items can be equipped. |
| CClass | A character class is an occupation or vocation of a character. |
| Character | A character is a fictional individual in a campaign setting. |
| Creature | A creature is a living entity. |
| Defense | A defense (also known as armor class) is a rating of the defensive capabilities of an entity. |
| Die | A die generates random numbers by simulating rolls of polyhedral die. |
| Entity | An object that exists in the game world. |
| Experience | A utility class for calculating experience points, levels, and other attributes that depend on experience. |
| Feat | A feat is a feature that provides a special power, property, or other improvement. |
| Feature | A feature is an object that can be attached to another object. |
| Item | An item is a entity that can be used by a creature. |
| Modifier | A modifier is an integer value added to another integer value. |
| Modifiers | A list of modifiers. |
| Saves | A set of saving throw modifiers. |
| Size | The overall size of an entity falls into one of nine categories. |
| Skill | A feature that is checked for success or failure. |
| Strength | An ability that determines physical power and force. |
The ogs.core package contains types are are used in
all open games regardless of setting.
|
OGS Java API Spec | ||||||||||
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