#include <Monk.h>
Inheritance diagram for ogs::cclasses::Monk:
Public Member Functions | |
Monk (ogs::core::XP::Level xpLevel=1) | |
Create a new Monk cclass. | |
void | setLevel (ogs::core::XP::Level xpLevel) |
Change the experience level of this monk. | |
ogs::core::Die::Sides | getUnarmedDamage () const |
Determine the die used to roll unarmed damage for this monk. | |
ogs::core::Modifier & | getDefenseBonus () |
Determine the defense bonus for this monk. | |
Static Public Attributes | |
const ogs::core::Die::Sides | HIT_DIE = ogs::core::Die::d8 |
Hit die of monks. | |
const ogs::core::Skill::Points | SKILL_RATE = 4 |
Skill rate of monks. | |
Protected Member Functions | |
ogs::core::Modifier::Value | getBaseFortSaveValue () const |
Determine the value of base Fortitude save bonus for this cclass. | |
ogs::core::Modifier::Value | getBaseRefSaveValue () const |
Determine the value of base Reflex save bonus for this cclass. | |
ogs::core::Modifier::Value | getBaseWillSaveValue () const |
Determine the value of base Will save bonus for this cclass. |
Monks are masters of unarmed combat. They gain the Improved Unarmed Strike feat at 1st-level and can stun opponents with unarmed strikes. Monks are not initially proficient with any armors or shields but they are proficient with clubs, light and heavy crossbows, daggers, handaxes, javelins, kamas, nunchaku, quaterstaffs, shuriken, and slings. Monks also gain many special features as they advance in experience level.
This cclass is typically used in fantasy campaign settings.
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Monks use the strong advancement rate for base Fortitude save bonuses.
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Monks use the strong advancement rate for base Reflex save bonuses.
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Monks use the strong advancement rate for base Will save bonuses.
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Monks gain a defense bonus that increases with experience level. This bonus applies only when the monk is not wearing armor.
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Reimplemented from ogs::core::CClass. |
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Monks use d8 for their hit die. |
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Monks gain 4 skill points per experience level. |