| addObserver(Observer &observer) | ogs::support::Object | |
| attachObject(ogs::support::Object &object) | ogs::core::CClass | [virtual] |
| canAttach(const Object &object) const | ogs::core::CClass | [inline, protected, virtual] |
| canDetach() const | ogs::core::CClass | [inline, protected, virtual] |
| CClass(Die::Sides hitDie, Skill::Points skillRate, XP::Level xpLevel, Modifier::Value baseAttack, Modifier::Value baseFort, Modifier::Value baseRef, Modifier::Value baseWill) | ogs::core::CClass | [protected] |
| detachObject() | ogs::core::CClass | [virtual] |
| getBaseFortSaveValue() const | ogs::cclasses::Monk | [inline, protected] |
| getBaseRefSaveValue() const | ogs::cclasses::Monk | [inline, protected] |
| getBaseWillSaveValue() const | ogs::cclasses::Monk | [inline, protected] |
| getClass() const | ogs::support::Object | [inline] |
| getDefenseBonus() | ogs::cclasses::Monk | [inline] |
| getHitDie() const | ogs::core::CClass | [inline] |
| getLevel() const | ogs::core::CClass | [inline] |
| getObject() const | ogs::core::CClass | [inline, virtual] |
| getObservers() const | ogs::support::Object | [inline, protected] |
| getSkillRate() const | ogs::core::CClass | [inline] |
| getUnarmedDamage() const | ogs::cclasses::Monk | [inline] |
| HIT_DIE | ogs::cclasses::Monk | [static] |
| Monk(ogs::core::XP::Level xpLevel=1) | ogs::cclasses::Monk | [inline] |
| notifyObservers(Event &event) | ogs::support::Object | [protected, virtual] |
| Object() | ogs::support::Object | [inline, protected] |
| Observers typedef | ogs::support::Object | [protected] |
| removeObserver(Observer &observer) | ogs::support::Object | |
| setLevel(ogs::core::XP::Level xpLevel) | ogs::cclasses::Monk | [inline] |
| SKILL_RATE | ogs::cclasses::Monk | [static] |
| toString() const | ogs::support::Object | [virtual] |
| updateCClass() | ogs::core::CClass | [protected, virtual] |
| ~CClass()=0 (defined in ogs::core::CClass) | ogs::core::CClass | [inline, pure virtual] |
| ~Object()=0 (defined in ogs::support::Object) | ogs::support::Object | [inline, pure virtual] |