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AllWeapons.h

00001 /*
00002  * AllWeapons.h -- class interface for all weapons proficiency feats
00003  * Copyright (C) 2003  Eric Lemings <elemings@users.sourceforge.net>
00004  *
00005  * This software is free software; you can redistribute it and/or
00006  * modify it under the terms of the GNU General Public License
00007  * as published by the Free Software Foundation; either version 2
00008  * of the License, or (at your option) any later version.
00009  *
00010  * This software is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  *
00015  * You should have received a copy of the GNU General Public License
00016  * along with this software; if not, write to the Free Software
00017  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
00018  * 02111-1307, USA
00019  *
00020  * RCS: $Id: AllWeapons.h,v 1.3 2003/04/15 16:58:42 elemings Exp $
00021  */
00022 
00023 #ifdef __cplusplus
00024 
00025 #  ifndef OGS_FEATS_SINGLE_WEAPON_H
00026 #    define OGS_FEATS_SINGLE_WEAPON_H
00027 
00028 #    include <ogs/feats/Namespace.h>
00029 #    include <ogs/feats/WeaponProficiency.h>
00030 #    include <ogs/items/Weapon.h>
00031 
00032 OGS_BEGIN_FEATS_NAMESPACE
00033 
00045 class AllWeapons: public WeaponProficiency {
00046   public:
00047     static AllWeapons* createSimple ();
00048     static AllWeapons* createMartial ();
00049 
00050     bool isProficient (const ogs::items::Weapon& weapon) const;
00051 
00052   private:
00053     AllWeapons (ogs::items::Weapon::Proficiency proficiency);
00054 
00055     bool canAttach (const Object& object) const;
00056 };
00057 
00063 inline AllWeapons*
00064 AllWeapons::createSimple () {
00065   return (new AllWeapons (ogs::items::Weapon::SIMPLE));
00066 }
00067 
00073 inline AllWeapons*
00074 AllWeapons::createMartial () {
00075   return (new AllWeapons (ogs::items::Weapon::MARTIAL));
00076 }
00077 
00086 inline bool
00087 AllWeapons::isProficient (const ogs::items::Weapon& weapon) const {
00088   return (weapon.getProficiency () == this->getProficiency ());
00089 }
00090 
00097 inline
00098 AllWeapons::AllWeapons (ogs::items::Weapon::Proficiency proficiency):
00099   WeaponProficiency (EXCLUSIVE, proficiency) {
00100   // empty constructor body
00101 }
00102 
00103 OGS_END_FEATS_NAMESPACE
00104 
00105 #  endif /* !defined OGS_FEATS_SINGLE_WEAPON_H */
00106 
00107 #endif /* defined __cplusplus */
00108 

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