Compounds | |
| class | Alertness |
| A feat that adds a +2 bonus to all Listen and Spot skill checks. More... | |
| class | AllWeapons |
| A weapon proficiency for all weapons of one group. More... | |
| class | ArmorProficiency |
| A feat that allows the effective use of armor. More... | |
| class | BonusFeat |
| A special feat that can be substituted with another feat. More... | |
| class | ImprovedInitiative |
| A feat that adds a +4 bonus to initiative rolls. | |
| class | ImprovedSave |
| A feat that adds a +2 bonus to saving throws. More... | |
| class | ShieldProficiency |
| A feat that allows the effective use of shields. More... | |
| class | SingleWeapon |
| A weapon proficiency for a single weapon. More... | |
| class | Toughness |
| A feat that adds +3 health points each time it is taken. | |
| class | WeaponProficiency |
| A feat that allows the effective use of a weapon. More... | |
1.3