Compounds | |
class | Alertness |
A feat that adds a +2 bonus to all Listen and Spot skill checks. More... | |
class | AllWeapons |
A weapon proficiency for all weapons of one group. More... | |
class | ArmorProficiency |
A feat that allows the effective use of armor. More... | |
class | BonusFeat |
A special feat that can be substituted with another feat. More... | |
class | ImprovedInitiative |
A feat that adds a +4 bonus to initiative rolls. | |
class | ImprovedSave |
A feat that adds a +2 bonus to saving throws. More... | |
class | ShieldProficiency |
A feat that allows the effective use of shields. More... | |
class | SingleWeapon |
A weapon proficiency for a single weapon. More... | |
class | Toughness |
A feat that adds +3 health points each time it is taken. | |
class | WeaponProficiency |
A feat that allows the effective use of a weapon. More... |