#include <Undead.h>
Inheritance diagram for ogs::creatures::Undead:
Static Public Attributes | |
const ogs::core::Die::Sides | HIT_DIE = ogs::core::Die::d12 |
The hit die normally used for undead creatures. | |
Protected Member Functions | |
Undead (ogs::core::Die hitDice, ogs::core::Abilities abilities, ogs::core::Size::Type size=ogs::core::Size::MEDIUM, Parts parts=Parts()) | |
Create a new undead creature. |
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This constructor just forwards the arguments to the Creature constructor.
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