#include <Humanoid.h>
Inheritance diagram for ogs::creatures::Humanoid:
Static Public Member Functions | |
Parts | createParts () |
Create a humanoid body. | |
Static Public Attributes | |
const ogs::core::Die::Sides | HIT_DIE = ogs::core::Die::d8 |
The hit die normally used for humanoid creatures. | |
const ogs::core::Skill::Points | SKILL_RATE = 1 |
The skill rate normally used for humanoid creatures. | |
Protected Member Functions | |
Humanoid (ogs::core::Die hitDice, ogs::core::Abilities abilities, ogs::core::Size::Type size=ogs::core::Size::MEDIUM, Parts parts=createParts()) | |
Create a new humanoid creature. |
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This constructor just forwards the arguments to the Creature constructor.
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Other types of creatures also have humanoid bodies even if they are not technically classified as humanoids. This function can be called by other types of creatures that need to create humanoid bodies. |