#include <Fighter.h>
Inheritance diagram for ogs::cclasses::Fighter:
Public Member Functions | |
Fighter (ogs::core::XP::Level xpLevel=1) | |
Create a new Fighter cclass. | |
Static Public Attributes | |
const ogs::core::Die::Sides | HIT_DIE = ogs::core::Die::d10 |
Hit die of fighters. | |
const ogs::core::Skill::Points | SKILL_RATE = 2 |
Skill rate of fighters. |
At 1st-level, fighers automatically gain the Light, Medium, and Heavy Armor proficiency feats. They are also proficient with all simple and martial weapons. Since fighters have no special features, fighters instead gain a bonus feat at 1st level and every even-numbered level thereafter. Fighters can also select the Weapon Specialization feat at 4th-level or higher.
Fighters are a universal cclass. They can be found in virtually all campaign settings.
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Fighters use d10 for their hit die. |
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Fighters gain 2 skill points per experience level. |