#include <Druid.h>
Inheritance diagram for ogs::cclasses::Druid:
Public Member Functions | |
Druid (ogs::core::XP::Level xpLevel=1) | |
Create a new Druid cclass. | |
ogs::magic::SpellCounts | getSpellsPerDay () const |
Static Public Attributes | |
const ogs::core::Die::Sides | HIT_DIE = ogs::core::Die::d8 |
Hit die of druids. | |
const ogs::core::Skill::Points | SKILL_RATE = 4 |
Skill rate of druids. | |
Protected Member Functions | |
ogs::core::Modifier::Value | getBaseFortSaveValue () const |
Determine the value of base Fortitude save bonus for this cclass. | |
ogs::core::Modifier::Value | getBaseWillSaveValue () const |
Determine the value of base Will save bonus for this cclass. |
At 1st-level, druids are proficient with light and medium armor though they are prohibited from wearing metal armor. They are proficient with clubs, daggers, darts, slings, quarterstaffs, spears (short, half, long), scimitars, and sickles. Druids must be of partially neutral alignment. They can be neutral good, lawful neutral, true neutral, chaotic neutral, or neutral evil. A druid who becomes any other alignment loses all spells and druidic abilities until he or she atones as per the Atonement spell).
This cclass is typically used in fantasy campaign settings.
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Druids use the strong advancement rate for base Fortitude save bonuses.
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Druids use the strong advancement rate for base Will save bonuses.
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Druids use d8 for their hit die. |
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Druids gain 4 skill points per experience level. |