#include <Cleric.h>
Inheritance diagram for ogs::cclasses::Cleric:
Public Member Functions | |
Cleric (ogs::core::XP::Level xpLevel=1) | |
Create a new Cleric cclass. | |
ogs::magic::SpellCounts | getSpellsPerDay () const |
Static Public Attributes | |
const ogs::core::Die::Sides | HIT_DIE = ogs::core::Die::d8 |
Hit die of clerics. | |
const ogs::core::Skill::Points | SKILL_RATE = 2 |
Skill rate of clerics. | |
Protected Member Functions | |
ogs::core::Modifier::Value | getBaseFortSaveValue () const |
Determine the value of base Fortitude save bonus for this cclass. | |
ogs::core::Modifier::Value | getBaseWillSaveValue () const |
Determine the value of base Will save bonus for this cclass. |
The most prominent feature of clerics however is the ability to turn (or rebuke depending on alignment) undead creatures. Neutral clerics choose whether they spontaneous cast cure wounds or inflict wounds and whether they turn or rebuke undead. Once a neutral cleric makes their choice, it cannot be changed. Clerics can also take up arms when duty requires it. As such, clerics are automatically proficient with all types of armor and shields and all simple weapons.
Clerics are typically found in fantasy campaign settings.
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Clerics use the strong advancement rate for base Fortitude save
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Clerics use the strong advancment rate for base Will save bonuses.
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Clerics use d8 for their hit die. |
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Clerics gain 2 skill points per experience level. |