#include <Bard.h>
Inheritance diagram for ogs::cclasses::Bard:
Public Member Functions | |
Bard (ogs::core::XP::Level xpLevel=1) | |
Create a new Bard cclass. | |
ogs::magic::SpellCounts | getSpellsPerDay () const |
ogs::magic::SpellCounts | getSpellsKnown () const |
Static Public Attributes | |
const ogs::core::Die::Sides | HIT_DIE = ogs::core::Die::d6 |
Hit die of bards. | |
const ogs::core::Skill::Points | SKILL_RATE = 4 |
Skill rate of bards. | |
Protected Member Functions | |
ogs::core::Modifier::Value | getBaseRefSaveValue () const |
Determine the value of base Reflex save bonus for this cclass. | |
ogs::core::Modifier::Value | getBaseWillSaveValue () const |
Determine the value of base Will save bonus for this cclass. |
At 2st-level, bards automatically gain the Simple Weapon, Light Armor, Medium Armor, and Shield Proficiency feats. They also select one proficiency from the following weapons: any bow, shortsword, longsword, rapier, sap, or whip. Bards have the same alignment restriction as barbarians: bards can not be of lawful alignment. Any bard that becomes lawful in alignment can still use all bardic abilities but cannot advance in level.
Bards are typically found in fantasy campaign settings.
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Bards use the strong advancement rate for base Reflex save bonuses.
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Bards use the strong advancement rate for base Will save bonuses.
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Bards use d6 for their hit die. |
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Bards gain 4 skill points per experience level. |