|
OGS Java API Spec | ||||||||||
PREV NEXT | FRAMES NO FRAMES |
See:
Description
Packages | |
ogs.cclasses | A collection of common character classes. |
ogs.core | The ogs.core package contains types are are used in
all open games regardless of setting. |
ogs.core.details | A standard set of object details. |
ogs.creatures | The ogs.creatures package provides two universal types
of creatures. |
ogs.feats | A minimal set of universal feats. |
ogs.items | The ogs.items package provides universal types of
items; |
ogs.magic | Defines the standard magic system. |
ogs.magic.abilities | The ogs.magic.abilities package extends certain core
abilities to support magic. |
ogs.magic.feats | The ogs.magic.feats package provides metamagic feats. |
ogs.skills | Provides universal skills. |
ogs.spells | Abstract base classes for spells in each school of magic. |
ogs.support | Provides declarations for library support. |
The Open Gaming System (OGS) is a platform for developing open gaming software. It defines an application programming interface (API) and provides a free software implementation of this interface. OGS is designed to be portable, reusable, and flexible enough for use in any game world or campaign setting including medieval, modern, futuristic, gothic, eastern, and western, as well as the traditional fantasy setting.
OGS can be freely copied, modified, and distributed under the terms of of the GNU General Public License (GPL). See the COPYING file contained in the source distribution for more details.
|
OGS Java API Spec | ||||||||||
PREV NEXT | FRAMES NO FRAMES |