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OGS Java API Spec | ||||||||||
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ogs.core
package contains types are are used in
all open games regardless of setting.
See:
Description
Interface Summary | |
Detail | A detail is a simple feature that describes an object. |
Class Summary | |
Abilities | A set of ability scores. |
Ability | A basic characteristic of an entity. |
BodyPart | A part of the body where items can be equipped. |
CClass | A character class is an occupation or vocation of a character. |
Character | A character is a fictional individual in a campaign setting. |
Creature | A creature is a living entity. |
Defense | A defense (also known as armor class) is a rating of the defensive capabilities of an entity. |
Die | A die generates random numbers by simulating rolls of polyhedral die. |
Entity | An object that exists in the game world. |
Experience | A utility class for calculating experience points, levels, and other attributes that depend on experience. |
Feat | A feat is a feature that provides a special power, property, or other improvement. |
Feature | A feature is an object that can be attached to another object. |
Item | An item is a entity that can be used by a creature. |
Modifier | A modifier is an integer value added to another integer value. |
Modifiers | A list of modifiers. |
Saves | A set of saving throw modifiers. |
Size | The overall size of an entity falls into one of nine categories. |
Skill | A feature that is checked for success or failure. |
Strength | An ability that determines physical power and force. |
The ogs.core
package contains types are are used in
all open games regardless of setting.
|
OGS Java API Spec | ||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |