Frequently Asked Questions (FAQ)
The following questions are the most frequently-asked
questions by people interested or involved in the
project.
What is the goal of this project?
Just what the home page says: "To define a application
programming interface (API) and provides a free software
implementation of this interface for open gaming software."
Furthermore, the interface and implementation should be
high-quality software. It should be portable (easily
implemented in any language and on any platform), reusable
(easily integrated into any application or environment), and
adaptable (easily customized for any campaign setting or
game world).
What is open gaming software?
This question is answered by asking a similar question.
"What is an open game?" Basically, an open game is a
role-playing game that uses an open rule system. An open
game follows a recent trend in the role-playing gaming
market where the rule systems for such games are shared with
the gaming community much like open source software. Open
source software is in fact the model for open games.
Role-playing games are a genre of tabletop and computer
games typically set in a fantasy world where players assume
and develop the personae of a character in an epic
adventure. Back to the original question, open gaming
software is software written for open games. This software
range from massively multiplayer online role-playing games
(MMORPG), complete campaign management systems, or character
generation tools.
Why does OGS have an API for three different languages?
I couldn't decide on one and I like them all so I wrote an API
for all three.
How can I help?
Simple. Contact the maintainers and let them know you're
interested! Any and all help is greatly appreciated.
The C API requires GLIb. What is GLib?
GLib is "a library of useful C routines". Among many other
things, it contains an object-oriented framework written in
C. You can browse through the
CVS repository or look through the GLib
API reference or the GObject
API reference.
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