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- Class ogs::feats::Alertness
- Make the data member static?
- Member ogs::core::details::Alignment::Value
- Document each relative alignment (some day when bored).
- Member ogs::core::BodyPart::equipItem (Item &item)
- Implement this function.
- Member ogs::core::BodyPart::unequipItem (Item &item)
- Implement this function.
- Member ogs::core::Character::setPoints (XP::Points xpPoints)
- Complete the implementation of this function.
- Member ogs::core::Creature::Creature (Die hitDice, Abilities abilities, Size::Type size=Size::MEDIUM, Parts parts=Parts())
- Observe Con modifier and update hit dice modifier and hit points.
- Member ogs::core::Creature::equipItem (Item &item, BodyPart &part)
- Implement this function.
- Member ogs::core::Creature::equipItem (Item &item)
- Implement this function.
- Member ogs::core::Creature::unequipItem (Item &item)
- Implement this function.
- Class ogs::spells::conjurations::CureWounds
- Determine effects of metamagic feats and implement them.
- Member ogs::spells::conjurations::CureWounds::castSpell ()
- Implement inflict wounds behavior.
- Member ogs::spells::conjurations::CureWounds::setTarget (Target target)
- Complete the implementation of this function.
- Class ogs::magic::feats::EmpowerSpell
- This feat affects different spells in different ways and, for some, not at all. In other words, the effects of this feat depend on the the type of spell and the spell class itself will have to determine how this feat affects it. Consequently, the spell class will also have to determine if these effects can be reversed and somehow allow the feat to store this information. So the attach and detach operations will basically just store and retrieve this information for the spell.
- Class ogs::magic::feats::EnlargeSpell
- Should be able to completely implement this feat.
- Class ogs::magic::feats::ExtendSpell
- Should be able to completely implement this spell. The only spells that this feat does not affect (AFAIK) are instantaneous and permanent spells.
- Class ogs::magic::feats::HeightenSpell
- See notes in EmpowerSpell class.
- Class ogs::magic::feats::MaximizeSpell
- See notes in EmpowerSpell class.
- Class ogs::magic::MetamagicFeat
- Could modify the Attachable operations to accept both creatures and spells and perform the correct behavior appropriate to that class.
- Member ogs::support::Object::getObservers () const
- Change the return type to a const reference?
- Member ogs::support::Object::toString () const
- Change this function into an operator<< function?
- Class ogs::magic::feats::QuickenSpell
- Should be able to completely implement this feat.
- Class ogs::items::Ring
- Initialize item qualities with values for rings.
- Class ogs::magic::feats::SilentSpell
- This feat can be completely implemented.
- Member ogs::core::Skill::setCurrentPoints (Points points, bool cclassSkill=true)
- Notify observers.
- Member ogs::core::Skill::setMaximumPoints (Points points)
- Notify observers.
- Class ogs::magic::feats::StillSpell
- This feat can be completely implemented.
- Class ogs::core::Strength
- Change pounds in load functions to locale-dependent units.
- Namespace ogs::spells
- Change the school and subschool virtual functions into data members of the
Spell
class passed in by the constructor. Remove the base classes for spells.
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