ogs.creatures
Class Undead
java.lang.Object
|
+--ogs.support.Object
|
+--ogs.core.Entity
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+--ogs.core.Creature
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+--ogs.creatures.Undead
- All Implemented Interfaces:
- EventListener
- public class Undead
- extends Creature
A creature that is, technically speaking, dead. The word "undead" is
something of a misnomer. It suggests that an undead creature is "not
dead". Just the opposite. An undead creature is a creature that
lingers on after death within the world of the living. In this
respect, undead creatures are often created from other creatures.
Many classes of undead creatures can be implemented as templates.
Undead creatures have a special connection with negative energy.
Consequently, undead creatures can be turned, rebuked, or destroyed
with positive energy..
Methods inherited from class ogs.core.Creature |
addFeat, addSkill, getAbilities, getBody, getFeats, getInitiative, getSaves, getSkills, getSpeed, removeFeat, removeSkill, setSpeed |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Undead
public Undead()